Senin, 19 Maret 2012

Download PDF BDKR1: The Unofficial Living Greyhawk Bandit Kingdoms Summary (Volume 1)By Casey P Brown

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BDKR1: The Unofficial Living Greyhawk Bandit Kingdoms Summary (Volume 1)By Casey P Brown

During the eight year run of Living Greyhawk, the world’s largest role-playing campaign, the Bandit Kingdoms region produced over 130 unique adventures. For the first time ever, these narrative threads are woven into one cohesive tapestry. For those who helped shape these events, this comprehensive resource memorializes their struggles against Iuz’s oppressive rule. For others, this compilation provides both a glimpse into Oerth’s most chaotic and deadly region, and ideas for use in home campaigns set in the Bandit Kingdoms.

  • Sales Rank: #1071110 in Books
  • Published on: 2012-04-16
  • Original language: English
  • Dimensions: 10.00" h x .23" w x 8.00" l,
  • Binding: Paperback
  • 92 pages

About the Author
Author of numerous RPGA adventures for the Living Greyhawk campaign, Casey has bachelor’s degrees in both History (Texas A&M University) and Creative Writing (University of Houston), is an army veteran (E-4, 13B, 3HWB/2ACR), and has worked as a Production Editor for CALLALOO, a prestigious quarterly literary journal. Casey is currently holder of a Graduate Dean’s Fellowship in Emerson College’s Master of Arts program for Publishing and Writing in Boston.

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Senin, 12 Maret 2012

Download More Effective C++: 35 New Ways to Improve Your Programs and Designs

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More Effective C++: 35 New Ways to Improve Your Programs and Designs


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More Effective C++: 35 New Ways to Improve Your Programs and Designs

From the Back Cover

Praise for Scott Meyers' first book, "Effective C++": "I heartily recommend "Effective C++" to anyone who aspires to mastery of C++ at the intermediate level or above.""- The C/C++ User's Journal" From the author of the indispensable "Effective C++," here are 35 new ways to improve your programs and designs. Drawing on years of experience, Meyers explains how to write software that is "more effective": more efficient, more robust, more consistent, more portable, and more reusable. In short, how to write C++ software that's just plain better. "More Effective C++" includes: Proven methods for improving program efficiency, including incisive examinations of the time/space costs of C++ language features Comprehensive descriptions of advanced techniques used by C++ experts, including placement new, virtual constructors, smart pointers, reference counting, proxy classes, and double-dispatching Examples of the profound impact of exception handling on the structure and behavior of C++ classes and functions Practical treatments of new language features, including bool, mutable, explicit, namespaces, member templates, the Standard Template Library, and more. If your compilers don't yet support these features, Meyers shows you how to get the job done without them. "More Effective C++" is filled with pragmatic, down-to-earth advice you'll use every day. Like "Effective C++" before it, "More Effective C++" is essential reading for anyone working with C++.

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About the Author

Scott Meyers is one of the world's foremost authorities on C++, providing training and consulting services to clients worldwide. He is the author of the best-selling Effective C++ series of books (Effective C++, More Effective C++, and Effective STL) and of the innovative Effective C++ CD. He is consulting editor for Addison Wesley's Effective Software Development Series and serves on the Advisory Board for The C++ Source (http://www.artima.com/cppsource). He holds a Ph.D. in Computer Science from Brown University. His web site is http://www.aristeia.com.

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Product details

Paperback: 336 pages

Publisher: Addison-Wesley Professional; 1 edition (1996)

Language: English

ISBN-10: 020163371X

ISBN-13: 978-0201633719

Product Dimensions:

7.3 x 0.7 x 9.1 inches

Shipping Weight: 1.5 pounds (View shipping rates and policies)

Average Customer Review:

4.2 out of 5 stars

54 customer reviews

Amazon Best Sellers Rank:

#394,846 in Books (See Top 100 in Books)

Unlike Effective C++: 55 Specific Ways to Improve Your Programs and Designs, this book has not been updated or re-released. It is from the 90's and therefore it is seriously out of date with respect to modern C++. Many of the items don't really apply any more. For instance the usage of things like auto_ptr is discussed, one of the first standard implementations of a smart pointer which has long been replaced by shared_ptr and unique_ptr along with c++11 move semantics. Nevertheless, there were still a few items in here which are still relevant, and I learnt a few things and tricks that I didn't know.If you are interested in reading Scott Meyers, I would first read 55 Specific way, along with Modern C++, 40 ways and Effective STL 50 ways. If you want more after reading those three books, then perhaps read this.

This is the sequel to Scott Meyers' classic "Effective C++". When it came out (in 1996) "More Effective C++" complemented the material in "Effective C++" very well. Since then, "Effective C++" has been fully updated (3rd ed., 2005), therefore the two books are, strictly speaking, no longer complementary. Since its first publication, "More Effective C++" has only been changed in minor ways, mainly through the addition of footnotes (some of which go against the advice in the main text, see Items 14, 18, 20, & 26).The Good: as in his earlier volume, Meyers' writing is easygoing and occasionally funny, e.g. "If BookEntry's constructor throws an exception, pb will be the null pointer, so deleting it in the catch block does nothing except make you feel better about yourself." (Item 10). Despite the overlap with other books noted above (and below), some of the material is both important and not covered elsewhere, especially the stuff on proxy classes and efficiency. In the case of the latter, I really appreciated the table in Item 24 discussing the costs of virtual functions, multiple inheritance, virtual base classes, and RTTI. In a number of places, Meyers elucidates the established terminology of the C++ community. For example, the "return value optimization" you may have heard of amounts to returning constructor arguments instead of objects (Item 20). A notable exception to this terminological clarity is RAII: though he explains the concept, he does not mention the term itself. In typical "tips & tricks" fashion, Meyers presents a large number of useful tidbits of information, a few of which I mention below. Some of these are more or less obvious, but others are less straightforward: a) a sequence of conversions cannot contain more than one user-defined conversion (Item 5), b) postfix increment/decrement operators take an int argument (Item 6), c) passing a temporary object to a non-const reference parameter is not allowed for function calls, but it is for exceptions (Item 12), and d) creating a class template where the type template parameter apparently is never used can help you get separate copies of the static members when the template is instantiated for different types (Item 26).The Bad: in my opinion, after reading a detailed introductory book the main three things a C++ programmer needs practice with and further instruction on are: a) condensed lore on object-oriented programming, including design idioms and patterns, b) templates, encompassing template metaprogramming, and c) the Standard Template Library, meaning its containers, iterators, and algorithms. (With the coming of the new standard I guess one should add multithreading to this list). The problem is, this book was published in 1996, when all three of these concepts were new(ish) (e.g. Meyers discusses Singleton but he doesn't call it that) so they do not get the treatment they deserve here. Today, Meyers' own "Effective C++, 3rd edition" (2005) does a fine job of discussing templates in more detail as well as introducing a few design patterns. Even more information on these subjects, broken down into bite-sized chunks, can be found in Steve Dewhurst's "C++ Common Knowledge" (2005) and Herb Sutter's "Exceptional C++" (2000). Finally, Meyers' own "Effective STL" contains advice on the STL that is considerably broader and more detailed than what is included in the present tome. The book's time-dependence is obvious in other ways, too, ranging from trivial matters (e.g. in Item 28 the two classes derived from MusicProduct are CD and... Cassette), to topics that are now irrelevant at best (e.g. what to do if your compiler doesn't support new-style casts or the explicit keyword), and even including fundamental issues (e.g. so much attention to auto_ptr seems misplaced today, when we have access to things like shared_ptr and unique_ptr). Finally, in contradistinction to "Effective C++", most Items in "More Effective C++" do not end with a "Summary" section. Given that they are also longer, this interferes with the reader's ability to quickly bring to mind each Item's lessons.In a nutshell, I believe that this book is no longer the best "third book" on C++ (the first one being a solid introduction like the "C++ Primer" and the second one being none other than "Effective C++, 3rd edition"). It looks like the niche that this book filled when it came out has been taken over by more recent volumes, including Meyers' other works. With C++0x on the horizon and the barrage of new editions about to appear, this will only become more so. However, Meyers' writing is very good and his advice is authoritative, so I definitely did not regret reading this volume.Alex Gezerlis

I decided to break from my 3D game engine book marathon and go to something more fundamental. More Effective C++ by Scott Meyers is one of those books I have had on my wishlist for years but just hadn’t got around to reading yet. I had read the original book Effective C++ some years ago, and this sequel very much follows the same form. Though slightly dated now, it does cover a good amount of C++ design considerations that will show up in almost any decently complex C++ application.The book covers a lot of OOP (object oriented programming) concepts and designs, and also a lot of the trouble you can get into using C++ without fully understanding what you are doing. Some of the coverage includes how to use abstract base classes and virtual functions. Specifically Meyers talks about memory management issues with construction and destruction, temporary objects, passing by value versus pointer/reference, and overloading copy/assignment constructors. He also discusses problems with using exceptions, explains how to write a smart pointer class (which is now obsolete with C++11, but still good to understand the implementation), using proxy objects, how to do lazy evaluation, and some various odds and ends.Overall I found this to be a great text and very helpful, especially the discussion on inheritance and abstract base classes. If you really want to understand C++, warts and all, this should be a required text. However, please read the original title first, as it covers some more fundamental concepts than in the second text. Recommended.

This book is supposed to be an extension of Effective C++(Effective C++: 55 Specific Ways to Improve Your Programs and Designs (3rd Edition)). However, the most recent edition of Effective C++ is 10 years more modern (1995-2005). Effective C++ already covers a lot of More Effective C++, and with more current details. Additionally, More Effective C++'s comments on efficiency may no longer be as relevant with advances in compilers and computer architectures.Just a warning. The book is by no means a waste of time, but perhaps your time is better spent finding another resource, providing you already read Effective C++.

This is a set of do's and don'ts by one of the master C++ programmers / consultants that is still currently active. I believe anyone doing C++ coding will benefit from this book today and in the future. It is useable as a book -- reading it cover to cover or as a reference to refer back about that little thingy that you can't quite remember. Scott has three books very similar. I bought all of them several years ago and praise them to this day.

Good read for any regular C++ programmer. This book is written in a conversational and easy to read tone. It has many useful rules of thumb WITH justifications which I find to be a good format and easy to remember for the technically minded individual.

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Rabu, 07 Maret 2012

Free Download Global Sociology: Introducing Five Contemporary Societies, 6th editionBy Linda Schneider, Arnold Silverman

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Global Sociology: Introducing Five Contemporary Societies, 6th editionBy Linda Schneider, Arnold Silverman

Global Sociology: Introducing Five Contemporary Societies, 6th editionBy Linda Schneider, Arnold Silverman


Global Sociology: Introducing Five Contemporary Societies, 6th editionBy Linda Schneider, Arnold Silverman


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Global Sociology: Introducing Five Contemporary Societies, 6th editionBy Linda Schneider, Arnold Silverman

An effective supplement to any standard sociology text, this broad and comprehensive sociological description of five diverse contemporary societies with wide geographic distribution - Japan, Mexico, Egypt, Germany and the San peoples of Namibia - is organized around basic sociological topics: culture, social structure, group life, socialization, deviance, social institutions, social stratification, and social change. Fictional vignettes of individuals in each country help students experience first-person viewpoints on life in five very different societies. By comparing other societies with their own, students read about the range of social variation, learn what makes their own society distinctive, and gain a unique and fascinating vantage point on what sociology offers in a world of rapid social change.

  • Sales Rank: #123875 in eBooks
  • Published on: 2012-07-01
  • Released on: 2012-07-01
  • Format: Kindle eBook

About the Author
Linda Schneider is Professor of Sociology at SUNY-Nassau Community College. She received her Ph.D. in Sociology from Columbia University. Dr. Schneider has published in the ASA journal, Teaching Sociology, contributed to panel discussions at the Eastern Sociological Society, the Community College Humanities Association, the Community College General Education Association, and the American Association of Community Colleges. She has directed several grants from the NEH, the Fund for the Improvement of Postsecondary Education, and the National Science Foundation for multidisciplinary and global curriculum development.

Arnold Silverman is Professor of Sociology at SUNY-Nassau Community College. He received his Ph.D. in Sociology from the University of Wisconsin-Madison. The author of numerous articles, Dr. Silverman's work has appeared in the American Sociological Review, Built Environment, Contemporary Sociology, and Social Service Review. He is also the author of Chosen Children, a longitudinal study of American adopting families. He has also been active in efforts to improve the quality of undergraduate education. He co-directed a faculty development effort, financed by the Fund for the Improvement of Postsecondary Education, to encourage active learning in undergraduate teaching. He has been the chair of the Eastern Sociological Society's Committee on Community Colleges and is currently the coordinator of the Freshman Learning Community Program at Nassau Community College.

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Senin, 05 Maret 2012

PDF Ebook Getting Started with the MSP430 LaunchpadBy Adrian Fernandez, Dung Dang

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Getting Started with the MSP430 LaunchpadBy Adrian Fernandez, Dung Dang

This book explores the world of microcontroller development through friendly lessons and progressively challenging projects, which will have you blink LEDs, make music with buzzers & interact with different sensors like accelerometers and temperature sensors. This book is focused on the MSP-EXP430G2 LaunchPad Evaluation Kit, which is a complete microcontroller development platform that includes everything you need to start creating microcontroller-based projects. Many of the 25+ projects will also leverage external components, such as the highly-integrated Educational BoosterPack, which is a modular extension to the LaunchPad and includes many components such as an RGB LED, character LCD & potentiometer.

This book provides helpful guides that break down hardware circuits through visual diagrams and includes fully-commented code examples. Concepts are broken down and explained in an easy to follow language and analogies to help you understand the principles behind each project/system. The projects will encourage you to use and even combine the fundamental concepts to develop your ideas in creating new microcontroller solutions.

Coverage includes:

  • Digital Input/Output: buttons, LEDs, turning anything into a button
  • Analog Input/Output: sensors, temperature, accelerometer, potentiometer, etc.
  • Programming fundamentals: conditional branches & loops, flow, logic, number systems
  • Pulse-Width Modulation (PWM): square wave, buzzer, analog signal simulation
  • Serial Communication: UART, SPI & I2C
  • Code development using Energia, a free, open-source code editor and compiler
  • Debugging through serial communication with a computer
  • Interfacing with external components such as LEDs, buzzers, potentiometers, sensors & more.

With the help of this book, you will be challenged to think about developing your own unique microcontroller-based application, and you will be equipped to start solving various problems, adding intelligence to existing products, or even developing your own innovative creations with a LaunchPad development kit.

  • Includes over 25 projects which focuses on a learn by doing approach
  • Contains easy to follow diagrams and code examples
  • Covers Programming fundamentals, such as conditional branches and loops, flow, logic, number systems

  • Sales Rank: #1012262 in Books
  • Published on: 2013-05-03
  • Released on: 2013-04-19
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x .46" w x 6.00" l, .61 pounds
  • Binding: Paperback
  • 200 pages

From the Back Cover

This book explores the world of microcontroller development through friendly lessons and progressively challenging projects, which will have you blink LEDs, make music with buzzers & interact with different sensors like accelerometers and temperature sensors. This book is focused on the MSP-EXP430G2 LaunchPad Evaluation Kit, which is a complete microcontroller development platform that includes everything you need to start creating microcontroller-based projects. Many of the 25+ projects will also leverage external components, such as the highly-integrated Educational BoosterPack, which is a modular extension to the LaunchPad and includes many components such as an RGB LED, character LCD & potentiometer.

This book provides helpful guides that break down hardware circuits through visual diagrams and includes fully-commented code examples. Concepts are broken down and explained in an easy to follow language and analogies to help you understand the principles behind each project/system. The projects will encourage you to use and even combine the fundamental concepts to develop your ideas in creating new microcontroller solutions.

Coverage includes:

  • Digital Input/Output: buttons, LEDs, turning anything into a button
  • Analog Input/Output: sensors, temperature, accelerometer, potentiometer, etc.
  • Programming fundamentals: conditional branches & loops, flow, logic, number systems
  • Pulse-Width Modulation (PWM): square wave, buzzer, analog signal simulation
  • Serial Communication: UART, SPI & I2C
  • Code development using Energia, a free, open-source code editor and compiler
  • Debugging through serial communication with a computer
  • Interfacing with external components such as LEDs, buzzers, potentiometers, sensors & more.

With the help of this book, you will be challenged to think about developing your own unique microcontroller-based application, and you will be equipped to start solving various problems, adding intelligence to existing products, or even developing your own innovative creations with a LaunchPad development kit.

About the Author
Adrian Fernandez is the manager of the Microcontroller Customer Experience team at Texas Instruments and holds a B.S.E.E from the University of Texas at Austin. In his role, he is responsible for defining the microcontroller development ecosystem and augmenting the ways developers interact and develop with TI microcontrollers. In recent years, Adrian has focused on the LaunchPad Evaluation Development Platform to create a low-cost, easy-to-use and friendly tool for enabling people of all experience levels to start making stuff with microcontrollers. Through developing the LaunchPad ecosystem, Adrian has had the pleasure of working and interacting with the online & maker community. Adrian lives in Dallas, TX with his better-half Ellen and pug Ollie.

Dung Dang is an applications engineer for Texas Instruments Microcontroller Group and holds an M.S.E.E from St. Mary’s University in San Antonio, Texas. Serving various roles in new product development, he is responsible for shaping new microcontroller definitions and using the products to realize and enable innovative applications. Dung has also defined and driven several microcontroller software solutions and development tools.

Within the area of development tools, Dung started the work on the LaunchPad since its inception, created the very first BoosterPacks, and has since continued to develop and support the ecosystem surrounding this tool. Through this work, he has been privileged and fortunate to witness the excitement and the warm reception of the LaunchPad in the community. This inspires Dung to keep on making and contributing to this incredible and ever-growing community of makers.
Dung lives in Dallas, TX with his wife Kacy, who lovingly puts up with his late nights, and Buck, a Border Collie who never fails to outsmart him.

Getting Started with the MSP430 LaunchpadBy Adrian Fernandez, Dung Dang PDF
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Getting Started with the MSP430 LaunchpadBy Adrian Fernandez, Dung Dang PDF

Getting Started with the MSP430 LaunchpadBy Adrian Fernandez, Dung Dang PDF

Getting Started with the MSP430 LaunchpadBy Adrian Fernandez, Dung Dang PDF
Getting Started with the MSP430 LaunchpadBy Adrian Fernandez, Dung Dang PDF